Project

LEVEL UP! Designing game-based practices for migrant children inclusion

Strategic Partnerships in the field of school education

The project “LEVEL UP” is addressed to migrant pupils and aims to promote inclusion and respect inside the schools through the introduction of gamification systems in education. Commonly known as gamification, this approach of adding game elements such as storytelling, problem solving, rules, collaboration, competition, reward systems, feedback, and learning through trial and error into nongame situations promotes engagement, participation and teamwork inside the schools.

The project is based on a transnational collaboration between universities, local authorities and schools at European level. The transnational attitude of the project would enable participants to get to know a wide variety of opinions coming from different national situations. This will guarantee the elaboration of innovative game-based practices in order to provide European schools with tools to face cultural barriers, xenophobia, and isolation. The project thus will imply a pilot project including all the partners of the project, where gamification will be tested in schools. Therefore, the project will have a local dimension as well.

The main idea is to find common solutions for the European topic of the migrant pupils, so that it would be possible to shape better teaching methods and practices adaptable for the different European school systems. To do so, the results of the project will be elaborated and summarised in a Interactive MOOC with pop-up elements translated in English and in all the languages of the project partners.

Project objectives

In summary, the project has the following main objectives: – To improve the ways how teachers and schools promote cultural integration among their pupils;

  • To compare situations in different European countries;
  • To promote a more sociable and inclusive education;
  • To contribute to the inhibition of discriminatory behaviours;
  • To improve sociability inside European school systems;
  • To promote interdisciplinary and multicultural teaching methods in the field of primary education;
  • To collect the best game-based practices in the field of integration and tolerance inside the school environment;
  • To share the results of the pilot project, testing gamification in schools at European level;
  • To provide useful insights for the introduction of gamification in the national school curricula to foster integration among pupils.

Main activities

Short-term training event (learning activities)
Academics involved in the project will organise one short-term training event for the teachers involved in the pilot project. The main idea of the training event is to transfer knowledge related to the game-based activities and gamification in general to the teachers of the partner schools. The first short-term training course will be organised in ITALY. It will focus on the previous projects and their results on gamification in education.

Putting in practice Pilot game-based solutions
Partners will apply and test pilot game-based solutions at local level and will report them. Best practices will be included in a project Mooc.

Interactive MOOC with pop-up elements (intellectual output)
Partners will collect game-based good practices and they will insert them in a MOOC. The innovative aspect of this MOOC is the insertion of the pop- up elements and infographics in order to have a more appealing and compelling aspect for the users. It will be interactive and divided in different thematic pathways, in which the users can choose virtually where to go (go back, skip some stages, change pathway, etc.).

Disseminating project results.
Erasmus Plus program valorizes dissemination and impact as the most important pilars of the program. For this reason, it will be mandatory work on dissemination and impact activities at local level.